Exploring 3d Animation with Maya 7

| Author | : | |
| Rating | : | 4.96 (673 Votes) |
| Asin | : | 1418051829 |
| Format Type | : | paperback |
| Number of Pages | : | 306 Pages |
| Publish Date | : | 2013-01-09 |
| Language | : | English |
DESCRIPTION:
Very Good way to learn Maya Animation Tools I decided to transition to Maya after becoming relatively proficient and completing a short film in school using Softimage|XSI almost exclusively. I found this book exceedingly easy to use and, most importantly, helpful. Unlike many of the books written on Maya by Alias, I find the format of the tutorials and information much more accessible and useful.Don't get me wrong, the Alias books have a great deal of quality information but I find that unlike those books, this text does not just give you a litany of buttons to press and settings to put in place somewhat mindlessly.The authors have taken th
Patricia Beckmann is the Manager of Artist Professional Development at the Disney Circle Seven studios in Burbank. She is responsible for training and artist development. She recently was Chair the Animation department at the Savannah College of Art and Design.Phil Young is a professor of Animation at Savannah College of Art and Design. Your pre
Forward Kinematics versus Inverse Kinematics. Principles of Animation Applied. . Hand Animation. Non-Traditional Character Design and Animation. A Discovery Tour. Follow Through. Facial Animation. The Trax Editor. The Dope Sheet. The Animation Curve Editor. A Bouncing Ball. The Basic Walking Rig
And this very practical and motivating book, written by two leading animators, delivers the kind of detailed knowledge of Maya that's needed to make truly lifelike characters. Topics covered include the Animation Curve Editor, basic walking, the dope sheet, facial and hand animation, emotional adjustment, the use of the five-panel story structure, and more. Drawing on their years of experience animating characters for "The Simpsons" and "King of the Hill," the authors provide plenty of opportunity for readers to practice using these tools, instilling confidence and a sound grasp of traditional and non-traditional character design and animation. It's all about creating believable 3D animation and visual effects. Step-by-step tutorials defining the
